Essay
FunLearn - A Learning App for My Kids
July 16, 2026 · 4 min read
FunLearn began at my dining table. My kids needed a little practice every day — counting, letters, a bit of Hindi, some simple reasoning — and I wanted something calm and playful they could open on a phone without me hunting for a worksheet.
Most of the apps I tried asked for a login, pushed ads, or quietly turned learning into a store. I wanted the opposite. Open it, tap, learn. Nothing standing between the child and the activity.
What it is
Four subjects — Maths, English, Hindi, and Logic — plus a Story Time reader with narrated picture books. Each subject has small games that generate their questions in code, so the practice never runs out and it is never the same drill twice.
There are two age modes, 3–5 and 6–8, so the same app grows with the child. Everything is spoken aloud, which matters a lot for the little one who cannot read yet.
Learn, then practise
Every subject opens with a short animated lesson that explains the idea — counting, adding, the alphabet, times tables — and then hands the child straight into a game to try it. Learn, then do. That small loop is the whole point.
There are no failures. A wrong answer simply says “try again.” Stars are for effort, not perfection, and they add up to stickers. The pressure is gone; the practice stays.
Open for everyone
I built it for my two kids, but there was no reason to keep it to them. So it is free, with no login and no sign-up. Progress is saved right on the device — nothing is collected, nothing leaves the phone.
If it helps one more child practise their tables or read their first story, that is reason enough for it to exist.